#ifndef FIGHTER_H
#define FIGHTER_H

#include <irrlicht.h>
#include "Input.h"
#include "ILogicNode.h"

using namespace scene;
using namespace irr;
using namespace core;
using namespace video;

class Fighter : public ILogicNode {

private:
    IMeshSceneNode *_fighter;
	ISceneManager *_smgr;
public:
	Fighter(ISceneManager *smgr);
	void update(u32 current_time, u32 last_time);
	ISceneNode* getSceneNode();
	void move(core::vector3df destination);
        void setColor(u32 r, u32 g, u32 b);
};
#endif

